Showing posts with label Stephen Moss. Show all posts
Showing posts with label Stephen Moss. Show all posts

Sunday, 20 September 2009

JagFest UK 2009: After the Party



Hi Everyone

Well JagFest is over for another year. As in previous years I was only able to attend for the single day. It was a good JagFest though with lots of fun, gaming and interesting coding discussions.

As promised, a demonstration of the engine to date WAS made, and as promised it was more advanced than the previous screenshots we have shown.



I think the general consensus was that the engine was smoother, prettier, and all around better than expected. The large draw distance seemed to draw favourable comments.



I was generally happy with the presentation, the brightness of some of the landscape and a glitch in the sound engine slightly disappointed me but overall I think it showed what I intended.



Furthermore it was great to see Stephen Moss at the JagFest and for people to get a chance to see his PS2 adapter connected to a Jag, and via a skunkboard, the Jag reading the Analogue controls and controlling the motors.

Its probably worth mentioning therefore that I have one of these adapters and I'm SUPPOSED to have been helping him with the coding, my lack of activity is something I can only apologise for, but I will say that I thoroughly intend to support the controller for the game, in addition to the standard and pro Jaguar Controllers.


I'm intending to post some footage of the engine moving eventually, but I would rather like the E-JagFest attendees to get a good look first without knowing EXACTLY what they're going to see too far in advance.

Cheers,
Joe (Atari Owl)